Higher Gameplay

Monday, March 17, 2008

Solid and Self-centred Design Choices

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Good design requires an adequate level of player empathy. Players want to feel understood and not feel abused by the games designers during ...
Sunday, March 16, 2008

MMORPs

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It has often been contested that Second Life isn't a game. Apparently it doesn't meet the proper criteria to be considered as such. ...

What we have so far

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If I were asked right now to create a game, as in, right now, I would probably pause. There is a surprisingly huge number of considerations ...
Saturday, March 15, 2008

Cloud rolls 20s

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It seems like forever since we first played the first Final Fantasy. You just gained 67XP. Black Mage levelled up. Then Diablo. You killed a...
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Thursday, March 13, 2008

Drowning in sand

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T he sandbox game has become a dominant genre in the games industry. It started with GTA 3. Complete freedom. Non-linear story structure. No...
Wednesday, March 12, 2008

Waiter, there are air bubbles in my gameplay!

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So it seems our pursuit for fun is really just a pursuit for knowledge. Knowledge of some kind anyway. A game is like an injection of stimul...

To tutorial or not to tutorial, that is the question

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First impressions are incredibly important. I think this is a principle we have drilled into us from birth in our western societies. If the ...
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Matt Clark
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