Wednesday, March 5, 2008

Welcome To Higher Gameplay

I'm Matt Clark, a third year IT student at QUT, and this is my games development journal. I'll routinely be updating this blog with some gameplay ideas that I have over the semester.

I've been noticing lately that the overwhelming trend in games is to stick to the tried and true. While the release of the Nintendo Wii brought some new innovation to the industry, developers have been fairly hesitant to try anything truly new. Currently, generic first person shooters, hack 'n slash and MMORPGs run rampant on the market as a means of delivering guaranteed revenue to their producers. While this business model may work for the moment, the reality is that once gamers grow completely weary of these titles (as is starting to happen now), the industry is crying out for some well needed innovation to save it from an early demise.

One of the things I've been thinking about lately is something said in the fundamentals of games design lecture at uni, and that is that our brain constantly requires new stimuli to remain engaged. A point was made that gamers need to keep learning in order to have this requirement meant. It seems that the level of information and style of delivery is one of the most key components of what we call "gameplay". This idea needs to be considered for any future work in the industry to continue to cause growth.

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